4-Feb-2007: FIX: random_tree_for_climate was broken, and did return not always the right tree FIX: unmark map ground during underground deletion FIX: image for bridge ramps after reloading FIX: citys continue also ways on upslopes FIX: citycars properly turning, when there is no entry or only one tile after a crossing (and also make now 180° turns) FIX: (kierongreen) trains in small window are now correctly followed over bridges ADD: (kierongreen) withdraw of convois i.e. convoi is sold after it is empty (and no freight is loaded) 'withdraw' and 'Convoi is sold when all wagons are empty.' ADD: (kierongreen) no loading button to convoi info window added for manual control of a convois state FIX: crash when click on vehicle thas is in a different depot than its home depot FIX: (kierongreen) underground mode resets not grid mode FIX: (kierongreen) height on slope during follow convoi was jumping CHANGE: shrank ware_t by eight bytes FIX: citycar destroyed themselves after a curve with a dead end FIX: wayremover in tunnel bemoved tunnel object also on starting and end tile CHANGE: goods now stored in an array instead of a list at stations => higher chanches of joining => much faster (up to 50% for poassenger/mail games) + less memory (up to 4MB); your milage may vary. FIX: label were saved but not loaded FIX: crash when city tried to built new road to new townhall over existing player road CHANGE: only show goods which can be transported for status display at stations CHANGE: simuconf.tab is searched in pak/config/simuconf.tab after reading the main one in simuconf.tab (which is not needed) CHANGE: savegames and all other configuration stuff is now saved in the users home directory (resp. Eigene Dateien) if multiuser_install=1 (default) in simuconf.tab CHANGE: simuconf.tab files are now read in this order: program_dir/config/ then user_dir/config (for pak file path) than pak/config/ then user_dir/config for the rest CHANGE: new program option -singleuser to avoid using the users home directory (respective singleuser_install in simuconf.tab) CHANGE: removed maintenance_overhad, maintenance_ways from simuconf.tab, since it was not used FIX: forgot to charge for industry construction CHANGE: forrestconf.tab -> forestrules.tab, now maintained by the tree class itself FIX: building ways into depots again FIX: city does not build road through busstops, loading bays or depots FIX: underground depots are recognized again FIX: water image of artificial slopes fixed CHANGE: display of savegame pak-folder in the load/save dialog ADD: (kierongreen) long block signals: a train coming to this signal will only enter, if it can drive to the next signal, through all stops or waypoints (set is_longblocksignal=1 in the dat file)
>ADD: (kierongreen) long block signals: a train coming to this signal will only enter, >if it can drive to the next signal, through all stops or waypoints (set is_longblocksignal=1 in the dat file) >long block signal : 全ての停車駅・経由点に関係なく >次の信号まで運転できる時のみ、列車が通過出来る信号。 おっ、来たねぇ。
6-Feb-2007: FIX: all tabs in depot show, if there was/is ever a matching vehicle FIX: all reserved signals after presignal or choose signals are now green CHANGE: save sound/midi volume FIX: midi now loaded correctly (first in usedir/music/music.tab, then program_dir/music/music.tab) FIX: unsigned long correctly loaded (i.e. load in schedules) FIX: correct baum types in the correct climate (hopefully final fix) CHANGE: bus AI will use always the cheapest road to survive a little longer FIX: games with failed to generate even a single town were saved wrongly FIX: houses without citys are again reconnected to the nearest city upon reloading FIX: length of string buffer for stations was 3 bytes too short