11-Feb-2006: (prissi) FINISHED: full monorail support including ramps (using a bridge) FIX: line financial calculation fixed FIX: line window
8-Feb-2006: (prissi) CHANGE: monorail line FIX: deleting habours CHANGE: goods (bonus) frame FIX: aircraft in depot broke savegame CHANGE: further monorail support
7-Feb-2006: (prissi) FIX: curiosity list was cutting names FIX: no passengers generated after loading of a map CHANGE: unified schedule routines FIX: covoy wait for loading on empty stations work again FIX: convoiinfo help window again FIX: connection neightbours rewritten to check all ground levels => should work with subways too (if they come) FIX: deleting busstops CHANGE: monorail now separate from rail vehicles CHANGE: blockmanager reworked in many aspects
6-Feb-2006: CHANGE: all station buildings routines unified => no crashes of no city there, only two error messages: "No terminal station here!" (4 layout) "No through station here!" (2 layout) => also terminal stations for bus stops, trains or channels CHANGE: all depot buildings routines unified => only one error messages: "Cannot built depot here!" CHANGE: cursor normal after building depot still not fixed: connection code
5-Feb-2006: FIX: line window crashed when opened twice ADD: covertiles over vertial trogs FIX: no vehicle beaming any more (was waiting in sync_step instead step!)
12-Feb-2006: (prissi) FIX: monorailine correct FIX: again tram depots FIX: again air stops FIX: remove unused vehicle list (that was really eating memory ... ) FIX: sell again vehicles in depots without removing them