Release of 111.3 (r5772 on 10-Jun-2012): FIX: race condition with multithreads on GDI CHG: savegames will be saved as "_temp.sve" and only renamed after after success to the final name ADD: screen redraw will be now up to 50% faster when needed thanks to multi-threading ADD: hashtables for animations and smoke => much faster adding/removing ADD: (from yorkeiser/prissi) line display in minimap (toggle with show schedule together with pax, mail, freight button) CONTRL will use player colors CNG: Order and function of many minimap buttons rearranged ADD: enable dragging of lower & raise tools in network mode ADD: enable dragging of bridge, tunnel, elevated way tools in network mode ADD: zoomlevel in minimap from -16 to 16 ADD: Start paksetdownloaded, when started without paksets FIX: (z9999+) Corrected speedbonus base faktor calculations FIX: (z9999+) Nickname in chat also send to server for reloads FIX: (installer/pakset updater) better finding out if portable installation is needed ADD: change of waiting at stops option in minimap CHG: Withdraw all will not disassemble convois in depots for easier upgrading FIX: route search for runways with oneway signs was broken FIX: main menu was not updated when new modes of transport became available ADD: (kierongreen) powerline tunnels: allow_undergroud_transformers=1 (default) will allow transformers below ground FIX: deleting tunnel ground was booked twice FIX: deleting tunnel ground charged for way on tunnel, which is not charged when building CHG: Only founding a city when account is positive CHG: powerlines will connect in directions a powerline can be build on a tile ADD: threaded (but with graphic errors) tile redraw will by used automatically when fps too low