17-Dec-2006: FIX: idle timer has eaten up all time doing additional frames FIX: issue with transformers FIX: crash in depot FIX: off-by-one error which can lead to non-unique city names FIX: DWITH in bdf-fonts was not used FIX: check for allowing articifial slopes was brocken FIX: loading signals FIX: loading bridges FIX: display in depot for left hand driving CHANGE: depots now maintained in a list => underground and monorail depots are found again and shown in minimap FIX: crash when building tramways ADD: scrollbar for label frame (mip) FIX: now frames per second direct setable (refresh was not the right way for slow computer) new parameter "-fps", "-refresh" is obsolete; you can also use frames_per_second in simuconf.tab FIX: pillar of neighboring bridges now at the same positions FIX: depot search could crash game when pressed twice very fast
(prissi) FIX: crash when closing the filter window before the main list window FIX: not zooming out menu icons FIX: drawing of single direction signs FIX: stations of AI were not added correctly FIX: some minimap setting were forgotten during season change FIX: curves in tunnel again FIX: way owner was lost after saving FIX: channels were not connected to the sea in all cases FIX: crash, when building has not tile (0,0) due to empty image on info FIX: diagonal wayobj again FIX: checked for wrong offsets in a schedule during load/save FIX: obey BBX completely in BDF-fonts FIX: landing airplanes now recognize the ground CHANGE: cleaned up midi code, now maximum 128 songs, "music.tab" now "music/music.tab" FIX: bug when loading stations etc. that were not animated but put into the animation list CHANGE: wayobj will be deleted before a station CHANGE: ground can no long be owned, only objects on it (need some tweaks with labels still) (kierongreen) CHANGE: snow for tunnel and bridges FIX: right mouse button scrolling in minimap
21-Jan-2007: FIX: crash when deleting empty tiles of middle parts of bridges FIX: wrong schedule entry pointer after loading FIX: crash when electrify before electrification FIX: citycars got stuck on slopes at height level -1 FIX: way remover with tunnels crashed at tunnel entry ADD: (prissi & kierongreen) transparent images for buildings, trees, and catchment area with an extended display dialoge (new strings: "hide transparent", "hide trees", "hide city building", "hide all building", "transparent station coverage", "show station coverage") FIX: improved citycar behaviour FIX: wayobj not dirty after creation => garbage on the screen ADD: shuffle for midis ADD: (kierongreen) colors for water height in minimap ADD: (kierongreen+prissi) better station coverage display in seperate layer FIX: removing way was free of charge ADD: new label enables land buying (cost by 'cost_buy_land' in simuconf.tab, default -100), help file now possible ('label_frame.txt') FIX: wrong images after diagonal tile after bridges and crossings FIX: snowy bridges start on slope was wrong FIX: max midi volume now 255 => no overflow FIX: (kierongreen) pillar position was plainly wrong ADD: (kierongreen) using SDL_mixer for midi (now also with Linux, if possible) FIX: crash during deletion of bridges and tunnel (although just fixed symptoms) ADD: waterdepths (needs new ground obj "Water", with n images, n=0 is uppermost, 1=depper, 2=even deeper, ... FIX/CHANGE: roads will not be overtaken, if they are not public property ADD: shadows for airplanes (still wrong at non-straight slopes)