- Scales: the game uses different scales for distances and sizes: * A square has a length of 1 km (0.65 miles ?) when useded as a distance. * A square is 20 meters long when useded as a size (buildings, vehicles). * For heights: 6 pixels height are about 2 meters in the 64x64 image set. In 128x128 12 pixels are about 2 meters.
You may make as many copies as you like. You may distribute the copies for free, but you may not charge for them. Simutrans or any parts of it may not be used in any ways in another commercial or non commercial project without written permission of the author (Hansjo"rg Malthaner).
Simutrans or any parts of it may not be used in any ways in another commercial or non commercial project without written permission of the author (Hansjo"rg Malthaner).
86.09にある日本語化ファイル Japanese Users: Use this translation file form HW-Katakana input (keyboard to kana mode): ttp://64.simutrans.com/simu-ja-text-86-04.zip
16-Sep-2005 (prissi) FIX: bridges now cost again money FIX: citycars and pedestrians behave now as intended FIX: citycars delete themseves at the end of their lifetime CHANGE: non-square buildings are allowed also without rotation FIX: click in town tool now on correct line FIX: overlarge windows now moved to left corner FIX: again water industries (was built in wrong order [pri=1]) ADD: resizeable depots ADD: preliminary support for pillars in bridges: "pillar_distance=1...x" (distance [0=default off]), backpillar[s]=..., backpillar[w]=....
3-Oct-2005 (prissi) FIX: removed some out of bounds arry_tpl's access. FIX: error with deleting the last objects from a tile (errors in dingliste_t) FIX: traffic light graphics were wrongly ordered FIX: no longer burying ship depots under sea mountains CHANGE: ausflugsziele now weighted array (weighted_vector_tpl) -> faster selection of passengers CHANGE: cities now weighted array (weighted_vector_tpl) -> faster selection of passengers, more travellers to bigger cities CHANGE: intercity travellers will now also go back (=> more traffic from larger cities) CHANGE: goods will be now distributed to the stop which is a) not overflowing and b) has less in storage (so you can "steal" from another company) CHANGE: travellers destination cities are now weighted by their size FIX: minimap redrawing when changing grid ('#') fixed FIX: numbers in depot correctly updated FIX: no more crashes with pillars FIX: also when building stop after a schedule is set, this schedule will be recognized