transration rulesを忘れてる気がする。 ・Industries and vehicles use a short title/name ONLY! (suggested 30 characters maximum) 現行でも30超えのものはそれなりにあるのに、さらに保有者を追記するのは無茶かと。
2-Sep-2006: (prissi if not noted otherwise) FIX: clipping error at outmost right row for bitmaps FIX: forgot stop choose after closing schedule after line change FIX: force beginner/normal mode after loading ADD: (kierongreen) additionally freight image for vehicles (syntax 'freigthimage[no][direction]=' with the good definition in 'freightimagetype[no]=') FIX: more error check to makeobj pak for vehicles (wrong numbers etc.) FIX: missing cstring_t initialisation in slist_tpl; since cstring_t only used in translator.cc and searchfolder.cc, these two converted to slist_tpl<const char *> ADD: color codes for lists of lines and convois (minus: red, not moving: yellow, obsolete: blue, no vehicles: white) FIX: slow building of ways with log of ~ding() error messages ADD: extract command for makeobj (also got rid of the need for ./ for defining the main file in most positions) FIX: restoring old signals was badly broken => many convois were stuck FIX: (tron) many errors fixed, working inline assembler for GCC 4.0, imported all old versions into SVN CHANGE: citycars lifetime now in ms => they will be more controllable, since generation is also linear with time (also cleanup of pedestrian code) FIX: overheadwires could be now replaced by a faster type, player was not check during destruction FIX: signals were always built without owner => everybody could destroy them FIX: problem with depots not found: saving and loading should solve this, no longer deleting other poepls depots
18-Sep-2006: (prissi) FIX: redraw after window resize FIX: climate dialoge FIX: display in townhalls FIX: images in depot again FIX: pause at waypoints CHANGE: automatically loading pak/demo.sve (or whatever the pak folder is) on startup CHANGE: symbol.BigLogo.pak with maximum for image loaded during intial startup CHANGE: more complex tunnels, with cost=,maitenance=, topspeed=, waytype=, intro- and retiredates CHANGE: allowed tunnels for all but air, also removal or tunnel with tramrails should work FIX: city roads no longer destroy runways and the like FIX: more even house distribution with rotation
27-Sep-2006: (prissi) FIX: display depots after reloading FIX: autoscrolling was still outcommented FIX: loading bar position in list display FIX: not roads on foundations CHANGE: progress bar now always half display width, two more messages "Loading map ..." and "Saving map ..." CHANGE: default setting for new map will be loaded from default.sve in the main directory. This file can be a savegame, but will be overwritten the next time a game is started.
03-Oct-2006: (prissi) FIX: game could lock up during creation when no matchin tourist attractions were found for the available climates ADD: new flag in cimuconf.tab "ground_info" to show info on ground tiles FIX: platzsucher did some meaningless comparisons and did not consider all suitable places (i.e. slopes) FIX: factory builder did add one too few to the distribution weigth => with n factories with distribution_weight=1 the last was always forgotten FIX: wrong/missing foundation during construction on slopes FIX: if no townhall with bev=0 is available for a climate, no towns will be founded in this climate FIX: redraw problem when changing window size FIX: line remembers statistic settings in the line management window FIX: many warning with VC++ fixed, project included FIX: font may also have a maximum width of 12 pixel (was even faster than previous drawing routines) FIX: no longer support for animated ground (interfering with the texture code), removed "animated_grounds" from simuconf.tab